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Traveller-digest    Thursday, December 30 1999    Volume 1999 : Number 1606<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: ship cost<BR>
Re: in jokes<BR>
Re: Football( was Re: [OT] War of 1812)<BR>
Re: in jokes<BR>
re: T4: Cluster Skills<BR>
Re: Gunnery<BR>
Re: Ethnic confusion<BR>
Re Kills<BR>
Cellulite<BR>
Corn Dogs<BR>
Heraldry in the CMA (Way OT!)<BR>
Re A/UX<BR>
Re Winter Blues.<BR>
Re: Re A/UX<BR>
Re: Free Trader plans<BR>
Re: Keyboard kills & misc<BR>
Re: Ethnic confusion<BR>
Re: art and attraction<BR>
re: [none]<BR>
Re: Help!  Need characters!<BR>
Re: Santanocheev, the man<BR>
thanks to all<BR>
OT Gunbunny notice<BR>
Re: GURPS:Trav ships<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 10:52:22 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: ship cost<BR>
<BR>
At 19:45 -0500 25/12/99,  "Benyamene' ZeAbe' Akella" <xrp@sierratel.com> wrote:<BR>
>more Mac friendly format? I have a copy of Office 2k, but I would have to<BR>
>run VPC. I can do this, but if you could save it in a Clarisworks compatible<BR>
>format, it would help. That would be either Excel 3 or 4, DIF, DBF, or SYLK.<BR>
>Or even ASCII unless there are complex formulaes. Excel 3 or 4 is probably<BR>
>the best bet.<BR>
<BR>
Excel sheets don't come across well if they are multiple sheet <BR>
versions. I believe AppleWorks 6 may fix this.<BR>
<BR>
ObTrav: Bitter experience after trying to copy Andy Akins FFS2 <BR>
spreadsheet into ClarisWorks 5.<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
"We tell the tales of heroes to remind ourselves that we too<BR>
can be great" - John Wick, 7th Sea<BR>
http://www.cybergoths.u-net.com   http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 11:05:50 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: in jokes<BR>
<BR>
At 18:19 -0500 26/12/99, Black ICE <wombat@premier.net> wrote:<BR>
>The "Monarch" class Imperial battlecruiser _Norton I_ (the Bay Area<BR>
>folks should recognize this one!)<BR>
<BR>
Also 'Sandman' readers!<BR>
<BR>
I spent an inordinate time in one fantasy campaign chasing a ship <BR>
called the 'Scarlet Herring'.<BR>
<BR>
Dom (who's probably mentioned this before)<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
"We tell the tales of heroes to remind ourselves that we too<BR>
can be great" - John Wick, 7th Sea<BR>
http://www.cybergoths.u-net.com   http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 10:53:43 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: Football( was Re: [OT] War of 1812)<BR>
<BR>
At 19:45 -0500 25/12/99, "Nick Bradbeer" <nickb@ndirect.co.uk> wrote:<BR>
On the mass of US football armour:<BR>
<BR>
>I should point out that I have no idea of the accuracy of the figure 40lb -<BR>
>I was merely quoting Giles The Englishman from Buffy The Vampire Slayer.<BR>
<BR>
Cool. That's a great source ;-)<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
"We tell the tales of heroes to remind ourselves that we too<BR>
can be great" - John Wick, 7th Sea<BR>
http://www.cybergoths.u-net.com   http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 11:07:28 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: in jokes<BR>
<BR>
At 18:19 -0500 26/12/99, eris@pcola.gulf.net wrote:<BR>
> >General Norman Schwantzkopf, Imperial Army<BR>
><BR>
>What's the English translation of Schwartzkopf?<BR>
<BR>
Isn't it 'Black Head'?<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
"We tell the tales of heroes to remind ourselves that we too<BR>
can be great" - John Wick, 7th Sea<BR>
http://www.cybergoths.u-net.com   http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 11:17:38 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: re: T4: Cluster Skills<BR>
<BR>
At 0:04 -0500 27/12/99, Mike Wittek <mwittek@thelair.cnchost.com> wrote:<BR>
>If a character rolls a cluster group, does the player have to roll or<BR>
>choose the sub skill out of the cluster, or do they get all the sub<BR>
>skills?<BR>
<BR>
p37 T4 - 'Expertise in a skill within a cluster does not give a <BR>
character any ability in other skills under that heading'.<BR>
<BR>
p21 'skills and training' gives some guidance on selection of skills <BR>
but personally, I'd just pick the skill in the cluster.<BR>
<BR>
Cascade skills give you the other skills in the group at higher skill-1<BR>
<BR>
I'd contact Marc Miller at FarFuture@aol.com and see if he is giving <BR>
out copies of the T4.1/T5 playtest files still as they clarify a lot <BR>
of points.<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
"We tell the tales of heroes to remind ourselves that we too<BR>
can be great" - John Wick, 7th Sea<BR>
http://www.cybergoths.u-net.com   http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 11:31:42 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: Gunnery<BR>
<BR>
Leonard Erickson (aka Shadow) wrote:<BR>
>In mail you write:<BR>
><BR>
>> "Gunnies are a unique breed, and Turret Gunnies are usually the toughest,<BR>
>> most fearless men on any ship (even though most of their crewmantes think<BR>
>> them insane). Enemy ships like to target the turret bubbles for practice<BR>
and<BR>
>> the life expentancy of a turrret gun specialist, from the time his ship<BR>
>> engages the enemy until he dies in breathless agony, is about seven<BR>
>> minutes."<BR>
><BR>
>Yeah, right. As if you could even *see* turrets at typical combat<BR>
>ranges. To say nothing of the fact that targeting *any* specific part<BR>
>of a ship at those ranges is flat out impossible due to speed of light<BR>
>lag. <BR>
><BR>
>Obviously the writer has seen too much bad TV & movie space combat. <BR>
<BR>
It's not a total disaster - I tend to use the designs as a source for chairs,<BR>
tables and consoles.<BR>
<BR>
:-)<BR>
<BR>
My main deckplan heresy is that I can't stand iris valves.<BR>
<BR>
IMO they're the wrong shape and too complex. Plus Ive never understood why<BR>
by TL15 you can't design a sliding door that's airtight.<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 14:11:20 +0100 (MET)<BR>
From: Hans Rancke-Madsen <rancke@diku.dk><BR>
Subject: Re: Ethnic confusion<BR>
<BR>
Hmmm. We're getting rather far from the original point, but WTH.<BR>
<BR>
>>Leonard Erickson writes:<BR>
>><BR>
>>>Also, keep in mind that after 2-3 *million* years of (genetic) seperation,<BR>
>>>it's thought that humans and chimps may be interfertile. <BR>
>><BR>
>> Enough to produce fertile offspring? You'd have to show me a <BR>
>> second-generation _Homo chimp_ to convince me of that.<BR>
> <BR>
>Agreed, that's *really* unlikely. But even getting sterile "mules"<BR>
>would be enough to argue for merging the Homo and Pan genuses. <BR>
 <BR>
We're getting beyond my extremely limited knowledge of taxonomy, but I<BR>
would have thought that two species would HAVE to be of the same genus<BR>
in order to produce even sterile offspring. Isn't that sort of implied<BR>
by the taxonomic system? Certainly horses and donkeys belong to the same<BR>
genus. Are there any examples of hybrids between different genusses<BR>
(genii? ;-)<BR>
<BR>
<BR>
      Hans Rancke<BR>
University of Copenhagen<BR>
     rancke@diku.dk<BR>
- ------------<BR>
		"Certainly not,' Gub-Gub retorted.'Vermicelli Minestrone<BR>
		was a poet - a famous food poet. He married Tabby Ochre.<BR>
		It was a runaway match. But she stuck to him through thick<BR>
		and thin. People said she was a colourless individual and<BR>
		would stick to anything. But he loved her dearly and they<BR>
		were very happy. They had two children - Pilaf and Maca-<BR>
		roni. He was a great man, was Minestrone. His library con-<BR>
		sisted of nothing but cookery books -  cookery books of<BR>
		every age and of every language. But he wrote some beauti-<BR>
		ful verses. His Spaghetti Sonnets, his Hominy Homilies, his<BR>
		Farina Fantasies - well, you should read them. You would<BR>
		never say again there was no romance in food.'<BR>
		   'It's a sort of cereal story,' groaned Jip."<BR>
<BR>
			   --- Hugh Lofting's "Doctor Dolittle's Caravan"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 03:48:58 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Kills<BR>
<BR>
Doug Berry wrote<BR>
><BR>
>Never watched it, but I'm willing I can kill a few keyboards with:<BR>
><BR>
>"Love, exciting and new<BR>
>Come aboard, we're expecting youuuu..."<BR>
<BR>
Chalk up a pair of trousers for your list. Missed the Keyboard, though.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 03:01:05 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Cellulite<BR>
<BR>
>I will wait breathlessly for the first Traveller art to depict the<BR>
>Intrepid Adventurers with potbellies and cellulite.<BR>
><BR>
>Kenji<BR>
<BR>
Um, Sorry, but you missed it. There are two rather portly dudes portaryed<BR>
in The Traveller Book. Alexander Lascelles Jaimison is rather stout. And<BR>
then there's the guy with the beard, who has what looks like a 10mm<BR>
AutoSnub. Both humans. Both with noticeable belly bulges. Both Male, and<BR>
probably both over 40.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 03:51:16 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Corn Dogs<BR>
<BR>
>><BR>
>>All I'll say on this is "Hiver 'corn dogs'".<BR>
><BR>
>I've seen the references to that in Survival Margin -- can someone please<BR>
>explain it to me? What it it with Hivers and corn dogs?<BR>
><BR>
The Ithklur, a hiver client race (specifically their warrior-subjects<BR>
race), have a delicacy, which looks just like our corn-dogs. It's a slug<BR>
like critter, deep fried. [Hiver and Ithlklur, GDW]<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 03:21:50 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Heraldry in the CMA (Way OT!)<BR>
<BR>
>>Not so. Red and black do not have adequate contrast by rule.<BR>
><BR>
>When did this change?  Or was I thinking of something different<BR>
>(parted fields?)?<BR>
><BR>
Well, when I was Acting Peregrin, the rule was a divided field of equal (or<BR>
geometrically consistant) parts color and metal, for ex Checquies,<BR>
gyronies, etc, Per ___, Tierced per ___ were treated as a fur, and thus any<BR>
non-component color, tincture, or the opposing metal may be used atop<BR>
provided the charge crosses the borders. Mind you, that was AS24-25 era...<BR>
Otherwise, No color on color, no metal on metal, no color on a fur or vair<BR>
of which said color is a component, no metal on a fur or vair of which said<BR>
metal is a component. Tinctures (Purpure, Sanguine, Sky and Tenne) treated<BR>
as colors.<BR>
<BR>
Since the field was chequy of 9 Gu and Ar, a non Gu, non ar item could be<BR>
placed  on it. Key point: A non-specified charge is assumed to be 1/3 of<BR>
the height and width, so in that blazon, according to what I was taught by<BR>
Mistress Flanna of Dunwalton and Her Excellency Ariana Silkenfire, chequy<BR>
of 9 WOULD need the "Overall" to guarantee the crossing of the boundaries<BR>
of the center Gu square of the chequy.<BR>
<BR>
In service to the dream, I remain,<BR>
		Wilhelm vonDsseldorf, AoA<BR>
<BR>
Ob Gaming in General: If you don't already know heraldrese (that wierd<BR>
hybrid of Norman French, Pre-norman English, and modern anglish used by the<BR>
Brittish Heralds and the SCA heralds), it can get very strange.... just<BR>
draw it out, and make certain it follows the basic rules... the Heradrese<BR>
can be overwhelming. My Pendragon players hate me, since I make them<BR>
attempt a blazon in heraldrese from the trick (the miniature drawing)...<BR>
then I correct the heraldrese, and have a DIFFERENT player trick it (draw<BR>
it) from the blazon. Then again, I also keep a Roll of Arms for my PD<BR>
games... Then again, they beg me to run more.<BR>
<BR>
More ob Trav: If imperial heraldry exists, verbal distinction between Poni<BR>
and Pony would probably be made in Imperial Heraldrese... And for those<BR>
using language rules, Heraldrese should probably be a separate (In GT, M/A,<BR>
M/E if you know the base language) language, but defaulting to the higher<BR>
of (Root Language 2+ serves as Heraldrese 1) or (Heraldry -1). It took me<BR>
almost a year to learn to blazon, and I always have had to have the<BR>
dictionary  of heraldry handy.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 03:44:16 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re A/UX<BR>
<BR>
>At 19:10 -0500 23/12/99, "William F. Hostman" <aramis@gci.net> wrote:<BR>
>>There was a Linux project for mac emulation[1], but I haven't heard the<BR>
>>penguins peep about it since 1997.<BR>
><BR>
>Doesn't Apple have a MacOS emulator for UNIX called A/UX or something<BR>
>like that?<BR>
><BR>
A/UX was a hybrid of Posix compliant Un*x with MacOS... Mostly was too<BR>
expensive to acquire legally, too rare to use on the net without legal<BR>
purchase, and not Unix enough for Unix Weenies, not Mac Enough to be used<BR>
by Non Unix Weenies...<BR>
<BR>
>I won't mention Rhapsody either....<BR>
<BR>
Apple Computer, the original home of Vaporware OS's...<BR>
<BR>
Ob Trav: I don't bother with computer issues much IMTU, as I assume the<BR>
Imperial Virtual Machine, which is required for all starship computers to<BR>
use. Since it is standardized, and hardware emulated, it doesn't slow<BR>
things down TOO much. And it guarantees that you can buy SW on any planet<BR>
of sufficient TL. Getting it into the right media to be loaded, however,<BR>
may be tricky!<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 03:34:33 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Winter Blues.<BR>
<BR>
Kiri Wrote this bit:<BR>
>>and until I conquer my tendency to get depressed and weird in the<BR>
>>wintertime... it prolly won't happen.<BR>
<BR>
Mere suggestions:<BR>
1) Try Light Therapy.<BR>
2) If light therapy fails, Try St.  Johns Wort, in strict adhereance to<BR>
package instructions.<BR>
3) If the two above either indicidually or in concert fail, talk to your GP<BR>
MD about possible light anti-depressant meds. (My wife was put on<BR>
anti-depressants by her OB/GYN... I've been on and off anti-depressants<BR>
since childhood...)<BR>
<BR>
Weird is Good. Depressed is not.<BR>
<BR>
Light Therapy in a nutshell:<BR>
Get a 2' two or 4 tube flourescent fixture, preferably UL approved.<BR>
Put the full complement of Full Spectrum Tubes into siad fixture.<BR>
Sit in front of it for 10 mins morning and afternoon with it turned on.<BR>
<BR>
Light therapy is not FDA regulated, and the specialty boxes for it are just<BR>
such fixtures in an attractive case. I live in an area wher darness<BR>
prevails for up to 19 hours per day... SAD/Winter Blues are VERY common<BR>
here. Light therapy helps many people with the winter blues... but not all.<BR>
<BR>
Ob Trav: Any human minor race adapted to other than about G1 to G4 is<BR>
probably going to need different lighting conditions to avoid the blues...<BR>
Someone from a  dim red is going to be adapted for that light, while<BR>
someone from a hot blue star will probably need at least 30 minutes a day<BR>
in BRIGHT lighting.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 05:54:06 -0800<BR>
From: "Zane H. Healy" <healyzh@aracnet.com><BR>
Subject: Re: Re A/UX<BR>
<BR>
>>At 19:10 -0500 23/12/99, "William F. Hostman" <aramis@gci.net> wrote:<BR>
>>>There was a Linux project for mac emulation[1], but I haven't heard the<BR>
>>>penguins peep about it since 1997.<BR>
<BR>
Hmmm, I just heard about this first a week or so ago.  Apparently it's<BR>
still being worked on, and will run some stuff.  Just wish I could remember<BR>
now where it's at...<BR>
<BR>
>>Doesn't Apple have a MacOS emulator for UNIX called A/UX or something<BR>
>>like that?<BR>
<BR>
MAE -- I think that's Mac Applications Environment, ran on Sun and a couple<BR>
others I believe.  I've actually got a demo around here somewhere still I<BR>
think, but have never tried it.<BR>
<BR>
>A/UX was a hybrid of Posix compliant Un*x with MacOS... Mostly was too<BR>
>expensive to acquire legally, too rare to use on the net without legal<BR>
>purchase, and not Unix enough for Unix Weenies, not Mac Enough to be used<BR>
>by Non Unix Weenies...<BR>
<BR>
A/UX was cool!  It was my first intro to my two favorite OS's.<BR>
<BR>
>>I won't mention Rhapsody either....<BR>
><BR>
>Apple Computer, the original home of Vaporware OS's...<BR>
<BR>
BUT, Rhapsody isn't Vaporware, you can buy it's fruits today in the form of<BR>
"Mac OS X Server", and in a few months in the form of "Mac OS X".  Very,<BR>
very cool, BUT at this time is missing one very important piece.  It<BR>
doesn't have X-Windows, I really hope this is solved by the time the<BR>
consumer version ships!<BR>
<BR>
>Ob Trav: I don't bother with computer issues much IMTU, as I assume the<BR>
>Imperial Virtual Machine, which is required for all starship computers to<BR>
>use. Since it is standardized, and hardware emulated, it doesn't slow<BR>
>things down TOO much. And it guarantees that you can buy SW on any planet<BR>
>of sufficient TL. Getting it into the right media to be loaded, however,<BR>
>may be tricky!<BR>
<BR>
Ah, the old, 'OK, I've got it on 14" disk pack and can put it on 8" floppy,<BR>
but I need it on 1/2" tape or 5.25" floppy' problem :^)  Networks tend to<BR>
solve that problem.<BR>
<BR>
					Zane<BR>
| Zane H. Healy                    | UNIX Systems Adminstrator  |<BR>
| healyzh@aracnet.com (primary)    | Linux Enthusiast           |<BR>
| healyzh@holonet.net (alternate)  | Classic Computer Collector |<BR>
+----------------------------------+----------------------------+<BR>
|     Empire of the Petal Throne and Traveller Role Playing,    |<BR>
|                   and Zane's Computer Museum.                 |<BR>
|                 http://www.aracnet.com/~healyzh/              |<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 07:07:29 -0700<BR>
From: Erwin Fritz <efritz@GLJA.com><BR>
Subject: Re: Free Trader plans<BR>
<BR>
GypsyComet@aol.com wrote:<BR>
> <BR>
> In response to recent discussions on the TML, I've done a quick rendering of<BR>
> the old Judges Guild Free Trader (called the "Guilder" for my purposes).<BR>
> Visit:<BR>
> <BR>
> http://member.aol.com/gypsycomet/index.html<BR>
> <BR>
<BR>
Thanks. I took a look at this design and it doesn't match the MT<BR>
statistics for the free trader. Oh well. I'll probably just rework the<BR>
plans I had.<BR>
<BR>
Thanks anyway.<BR>
- -- <BR>
Erwin Fritz<BR>
Gilbert Laustsen Jung Associates Ltd.<BR>
http://www.glja.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 09:28:45 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Keyboard kills & misc<BR>
<BR>
On Thu, 30 Dec 1999, Frank Pitt wrote:<BR>
<BR>
> > > Shuddering Thought:   Norris in a sexy skintight leotard.<BR>
> ><BR>
> > And the ducal feather boa, let's not forget!<BR>
> <BR>
> Never understood why you'd want a feather boa, I prefer the scaly ones<BR>
> myself<BR>
> <BR>
> It's the cod-piece that really makes the outfit though.<BR>
<BR>
Huh?... Oh!  Ye gods!  I assume this would bear the crest of the Duke of<BR>
Regina, a unicorn?<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 09:31:42 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Ethnic confusion<BR>
<BR>
On Thu, 30 Dec 1999, Jason T. Barnabas wrote:<BR>
<BR>
> > A biomedical researcher doing experiments (with what money, pray tell) and<BR>
> > then *not* publishing all about it?  Hahahahahahahahaha!<BR>
> <BR>
> I can outline a scenario for how the experiment could be<BR>
> carried out with virtually no cost.  Mr. Scholar, curious as to<BR>
> the possibilities determines to do the experiment.  In his job<BR>
> he has access to female chimps for other experimentation<BR>
> (could be anything from psychological to pharmaceutical) and<BR>
> can determine when one of them is in eusterous (sp.?) and<BR>
> artificially inseminate her using his own seed.  All he has to<BR>
> do is make sure that she has no contact with her own kind.<BR>
<BR>
Chimpanzees are _hard_ to get for medical purposes, and they're<BR>
_expensive_.  And they're monitored like crazy.  Once Mr. Scholar's female<BR>
chimp is pregnant, she'd almost certainly be withdrawn from whatever study<BR>
she's actually supposed to be in.  Thus Mr. Scholar, MD-PhD, is going to<BR>
hurt another one of his projects, or one of his peers... who will<BR>
certainly be eager to find out who's been screwing with his work.<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 09:33:33 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: art and attraction<BR>
<BR>
On Thu, 30 Dec 1999, Mark Urbin wrote:<BR>
<BR>
> Kenji puts forth on the Ether:<BR>
>  >I will wait breathlessly for the first Traveller art to depict the<BR>
>  >Intrepid Adventurers with potbellies and cellulite.<BR>
> <BR>
> My copy of "The Traveller Book" has an illustration of the sample character <BR>
> Merchant Captain Alexander Jamison.<BR>
> The face is drawn rather heavyset.  Full cheeks, thick neck and the top <BR>
> part of a large torso.<BR>
<BR>
Okay, okay, I remember that.  I stand corrected.  So that's one out of<BR>
what, a couple hundred PC-stand-ins in the course of OTU publishing?<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 14:25:19 +0000<BR>
From: Mark Watson <markw@antares.demon.co.uk><BR>
Subject: re: [none]<BR>
<BR>
On Wed, 29 Dec 1999, SD Mooney wrote:<BR>
>At 19:10 -0500 23/12/99, "William F. Hostman" <aramis@gci.net> wrote:<BR>
>>There was a Linux project for mac emulation[1], but I haven't heard the<BR>
>>penguins peep about it since 1997.<BR>
><BR>
>Doesn't Apple have a MacOS emulator for UNIX called A/UX or something <BR>
>like that?<BR>
><BR>
>I won't mention Rhapsody either....<BR>
><BR>
<BR>
A/UX was Apple's UNIX implementation (or rather, impersonation), which was a<BR>
native UNIX which could also call the stuff in the Apple ROMs. It got dropped<BR>
in the early 90's in favour of AIX, which was in turn dropped shortly before<BR>
Jobs came back on board.<BR>
<BR>
There was a product called (I think) Executor which ran on, among other things,<BR>
Linux. It required you to have an Apple ROM on hand though. I've no idea what<BR>
became of it.<BR>
<BR>
There was a software only emulator for Sun, HP and AIX called Macintosh<BR>
Application Services (MAS), around the time AIX 3.2 came out. But Apple started<BR>
playing silly games with the licensing (I think it was really a tease while<BR>
they were talking to various parties about being bought) that it was never<BR>
released, on AIX at least.<BR>
<BR>
But there was an advert at the time showing an RS/6000 running Hypercard under<BR>
MAS alongside a bunch of Smartsuite stuff under WABI (emulating Win3.1), and<BR>
some GL and some other stuff. I set up the systems for the photoshoot and I can<BR>
tell you that it did actually work.<BR>
<BR>
M<BR>
- -- <BR>
Mark Watson, markw@antares.demon.co.uk<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 10:55:10 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: Help!  Need characters!<BR>
<BR>
At 09:44 PM 12/29/99 GMT, you wrote:<BR>
>Hi all!<BR>
>   Does anyone have a computer program (IBM compactible preferable Windows <BR>
>95) which can generate characters?  I will be running an adventure for an <BR>
>upcoming con...I need two Marine character (2 terms); one Naval attache (2 <BR>
>terms); one army (5 terms).  I would prefer if that they were generated <BR>
>using the Advanced Character Generation scheme (otherwise, Mercenary & High <BR>
>Guard).<BR>
>   BTW, whose attending Pandemonium in Toronto, Canada?<BR>
>Send info to: kafka47@hotmail.com<BR>
><BR>
        I've got a shareware app on my website which does CT "basic"<BR>
characters...  see URL below...<BR>
<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	"Reality Error in Progress....<BR>
			       ....Do Not Adjust Your Penguin"	<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Cyberpunk:  	"http://www.atlantic-online.ns.ca/cp2020"<BR>
	Traveller:		"http://www.atlantic-online.ns.ca/traveller"<BR>
	AD&D:		"http://www.atlantic-online.ns.ca/adnd_eurania"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	    ***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 08:55:56 -0600 (CST)<BR>
From: Steven Bonneville <bonnevil@ima.umn.edu><BR>
Subject: Re: Santanocheev, the man<BR>
<BR>
Alan Bradley wrote:<BR>
<BR>
> Anyway, IMTU I've hypothesised that Santanocheev has a son, Captain<BR>
> Roderick "Roddy" Santanocheev.  He's a good officer, whose career,<BR>
> unfortunately has been heavily influenced by politics.  At first, his<BR>
> father's influence worked in his favour, but later his father's downfall<BR>
> damaged his career.  He's a little bit ticked off by this, and just might<BR>
> do something silly if he thought he could get back at Norris.<BR>
<BR>
Alternatively, "Rod Santanocheev" could be a good, loyal officer who<BR>
would never think of "getting back" at Norris -- but his father's<BR>
political enemies don't necessarily think so, damaging his career.<BR>
Worse yet, now that the Sector Admiral has retired, he's taken a more<BR>
active role in the Moot.  Many officers automatically assume that Rod<BR>
has the same political opinions as his father, who has the knack of<BR>
coming up with frothing anti-Norris diatribes in the sector Moot at<BR>
the least opportune moments....<BR>
<BR>
The players might be Roddy or part of his crew, or they could get caught<BR>
up in political shenanigans involving the Captain.  (Possibilities: he's<BR>
been targeted by one of his father's political enemies (INI?); he's a<BR>
convenient "fall guy" for an unrelated plot; one of his supporters wants<BR>
the players help to clear his reputation; etc.)<BR>
<BR>
  -- Steve Bonneville<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 15:24:31 GMT<BR>
From: "Boris Cibic" <kafka47@hotmail.com><BR>
Subject: thanks to all<BR>
<BR>
Thanks to all who responded to my help for characters.  They may be dry but <BR>
they work.<BR>
   Glenn, I do often insert PC&NPCs which do not correspond to but I did not <BR>
want the rules lawyers to come after me with claiming that such and such <BR>
character is invalid - -believe me it happens more often then you think <BR>
(unfortunately).<BR>
   Second, part is still valid who is attending the Pandemonium Con in <BR>
Toronto, Canada?<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 17:03:16 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: OT Gunbunny notice<BR>
<BR>
FWIW I'm sure some of you (Jesse?) will be pleased to know that <BR>
BAEsystems has signed a letter of agreement with Colt Manufacturing <BR>
to sell them H&K.<BR>
<BR>
Cheers,<BR>
<BR>
Dom<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
"We tell the tales of heroes to remind ourselves that we too<BR>
can be great" - John Wick, 7th Sea<BR>
http://www.cybergoths.u-net.com   http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 12:26:31 -0500<BR>
From: "Terry Carlino" <carlino@home.com><BR>
Subject: Re: GURPS:Trav ships<BR>
<BR>
>> As for being able to run **all** systems simultaneously, Star Trek<BR>
>> notwithstanding, as an old Navy man I can tell you no seaman would dream<BR>
of<BR>
>> serving on a ship that didn't have excess power generation capability. I<BR>
can<BR>
>> only assume that spacers would feel the same. Remember fusion power is<BR>
>> cheap. Fuel for jump is expensive (at least in terms of tankage and<BR>
such).<BR>
>> But power itself is cheap. (A milieu 0 campaign might be different, but<BR>
in<BR>
>> the Twelfth Century Imperial an undamaged ship should never want for<BR>
power.)<BR>
>><BR>
>><BR>
>Terry,<BR>
><BR>
>For a military ship I whole heartedly agree with you. However, I can see<BR>
the<BR>
>problem in this system for ship UPGRADES. Say a PC party has the money to<BR>
>install a couple of lasers on their ship, why is it CERTAIN that they will<BR>
>have the credits, room, appropriate peripheral equipment, etc. to upgrade<BR>
>their Power Plant (not to mention remebering the fact that it's too small<BR>
to<BR>
>accomodate everything at once!).<BR>
><BR>
>Heck I played this on my old party, CT of course. They had the ship, made<BR>
>enough to add some fire power and figured they could take on the Universe!<BR>
>First time a pirate came along they decided to "burn 'em from the skies!".<BR>
>Loaded the appropriate gunnery software, manned the turrets got ready to<BR>
>fire! Then I asked them what systems they were going to shut down! I also<BR>
>suggested that the drives were the single system that could be shut down<BR>
>that would give them all of the power they needed. Of course there was a<BR>
>time penalty to restart the drives, made longer for each round they fired.<BR>
><BR>
><BR>
>It was like that with every upgrade, once they caught one, always a<BR>
>trade-off. With the G:T rules the trade-off is in space alone... if you<BR>
>include the PP as a percentage of the module. I prefer the modified modules<BR>
>(from somewhere on the 'Net) with out the PP percentage, and a seperate<BR>
>number of PP modules sized as needed.<BR>
><BR>
>Mike<BR>
><BR>
Not a bad way to make the players sweat.<BR>
My preference would be to go with a more reality based scenario. For example<BR>
if the upgrade was done at a reputable shipyard then a Naval Architect would<BR>
have had to do the designs (Cha-Ching). He would most certainly notify the<BR>
customer that the ship would be under powered, and require a bigger power<BR>
plant (Cha-Ching), resulting in loss of cargo space. Should the players<BR>
decide to go ahead with the design without the upgrade then there's no way<BR>
that the TAS and shipyard inspectors would pass the ships as safe for use in<BR>
Imperial space. Of course they might be amiable to convincing (Cha-Ching).<BR>
And of course, unauthorized and illegal modifications to a vessel still<BR>
under mortgage could cause the bank to determine that the loan was in<BR>
default and cause a skip agent or two to visit to reclaim the vessel. Then<BR>
play out the attack. The fact that they'd been warned won't make them feel<BR>
any better, especially if the Architect is sufficiently vague about what<BR>
"underpowered" means.<BR>
<BR>
<BR>
Terry C<BR>
All that is Gold does not glitter<BR>
Not all who travel are lost<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1606<BR>
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